DXVK更新到1.9.3版,配合dxvk-nvapi用到DLSS,解決有時部份Game入唔到全螢幕Mode嘅問題,DX9同DX11嘅Game效能同相容程度都有所改善。
https://github.com/doitsujin/dxvk/releases/tag/v1.9.3
Bug fixes and Improvements
•DLSS should now work in supported games in combination with dxvk-nvapi.
•Optimized D3D9 shader constants by relying on VK_EXT_robustness2 and removed the old app options for games using software vertex processing. (#2282)
•Added an option for more accurate emulation of D3D9 floating point behaviour and enabled that by default for a bunch of games. (#2294, #2359). This fixes issues in Red Orchestra 2, Dark Souls 2 (original version), Dog Fight 1942, Bayonetta, Rayman Origins, Guilty Gear Xrd and Richard Burns Rally.
•Fixed a DXGI issue which would sometimes cause games to fail to enter fullscreen mode on some displays that do not support low rates across all resolutions (#2395).
•Black Mesa: Fixed a regression with shadows. (#2317)
•Crysis 3 Remastered: Worked around poor performance. (#2339)
•Euro Truck Simulator: Fixed a shading issue resulting in black geometry (#2312)
•Injustice Gods Among Us: Fixed missing characters on the character selection screen. (#2332)
•Rocksmith 2014: Fixed white screen on startup. (#2383)
•Spliter Cell: Chaos Theory: Fixed brightness with the shader model 3 option. (#2340)
•Sim City 2013: Fixed rendering.
•The Guild 3: Fixed artifacts in overview map (#2380). |