本帖最後由 Okt04175 於 2020-10-11 21:59 編輯
Wine 5.18喺尋日已經出咗而VKD3D 1.2亦早幾日出咗,主要更新有 Vulkan著色器用新嘅vkd3d-shader Library編譯、USER32 Library轉換做PE格式、支持具有不同方向的顯示模式(校畫面轉90度打直顯示啲程式/Game都會跟住轉角度顯示)ˋ支援曲面細分著色器ˋ串流輸出支援(可能同SteamLink或OBS有關)、WIDL編譯器做咗唔少語法修正,Windows版程式對螢幕旋轉顯示模式嘅相容程度應該會有明顯提升,另外啲DX11/12底嘅Game受惠於新嘅Vulkan著色器同VKD3D 1.2喺相容程度同效能上都會有所進步。
今年Linux追趕Windows都追得幾快下,MacOS都多得MoltenVK可以做到將Vulkan轉做Metal咁行同樣享受到Wine同VKD3D/DXVK更新所帶嚟嘅好處,最多Linux直接支援Vulkan就著數啲可以做少啲轉換。
https://www.winehq.org/announce/5.18
The Wine development release 5.18 is now available.
What's new in this release (see below for details):
- Vulkan shader compilation using the new vkd3d-shader library.
- USER32 library converted to PE.
- Console no longer requires the curses library.
- Support for display modes with various orientations.
- A number of syntax fixes in the WIDL compiler.
- Non-recursive makefiles.
- Various bug fixes.
- Various bug fixes.
The Wine team is proud to announce that release 1.2 of vkd3d, the Direct3D to Vulkan translation library, is now available.
This release contains improvements that are listed in the release notes. The main highlights are:
- Availability of libvkd3d-shader as a public library.
- Support for tessellation shaders.
- Version 1.1 root signatures.
- Stream output support. |