本帖最後由 Okt04175 於 2020-8-16 09:59 編輯

好耐冇更新嘅DXVK早兩日終於更新1.7.1版,今次可以配合Geforce Now使用,應該早期行DX9嘅無雙Game都可以正常Render,好似Monster Hunter World咁嘅Game轉換效能會有所提升。

https://github.com/doitsujin/dxvk/releases/tag/v1.7.1
Bug fixes and Improvements
•VK_EXT_4444_formats is now used on supported drivers to resolve potential issues with sampler border colors on Intel hardware.
•VK_EXT_extended_dynamic_state is now used on supported drivers to implement out-of-bounds vertex buffer access behaviour correctly.

Minor performance improvements.
•Implemented NV12 video format support for D3D9. This should make the GeForce Now app usable with DXVK.
•Implemented missing shader instruction for D3D9 to fix shadow rendering in a number of games.
•Anarchy Online: Fixed an out-of-memory error.
•Metro Exodus: Added missing DXGI entry points required to run the game.
•Observation: Work around a game bug causing rendering issues on RADV.
•Resident Evil 7: Disabled relaxedBarriers option again due to rendering issues.
•Serious Sam 2 and others: Fixed incorrect water reflections.
•SpellForce 2: Work around black water ripples.
•Timeshift: Fixed shadows
TrackMania: Fixed water and other rendering issues.
•Work around performance issues in Darksiders: Warmastered Edition (#1719) and Monster Hunter World on AMD and recent Nvidia drivers.
•Work around Z-fighting issues in Borderlands 3, Halo, Halo CE, Mafia III: Definitive Edition, Terminator: Resistance.

Compatibility notes
•VK_EXT_transform_feedback is now a hard requirement for D3D10 and D3D11. This extension is supported by all Nvidia and Mesa drivers released in early 2019 or later, as well as recent AMDVLK releases and the proprietary AMD driver.

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本帖最後由 Okt04175 於 2020-9-26 18:16 編輯

Wine 5.15喺上個星期已經出咗,主要更新有 初步支援XACT音效引擎、改善Dinput效能、修復部份轉譯64bit時錯誤嘅處理方式,對64bit嘅Windows版Game/程式嘅相容程度應該會有稍微提升。

https://www.winehq.org/announce/5.15
The Wine development release 5.15 is now available.

What's new in this release (see below for details):
  - Initial implementation of the XACT Engine libraries.
  - Beginnings of a math library in MSVCRT based on Musl.
  - Still more restructuration of the console support.
  - Direct Input performance improvements.
  - Exception handling fixes on x86-64.
  - Various bug fixes.

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唔知係咪Linux玩家有兩種定義「玩Linux系統研究嘅玩家」同「用Linux玩遊戲嘅玩家」而令到後者搵錯Arch系嘅L ...
Okt04175 發表於 2020-7-23 15:01



    花好多時間整來整去,但問題永遠都不會完,最後都係一部WIN一部LINUX

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本帖最後由 Okt04175 於 2020-9-6 21:35 編輯

Wine 5.16喺上個月尾已經出咗,主要為MacOS嘅ARM64做一啲Fix同埋支援X86 AVX登錄。對Game冇乜影響。
https://www.winehq.org/announce/5.16
The Wine development release 5.16 is now available.

What's new in this release (see below for details):
  - Support for x86 AVX registers.
  - Some ARM64 fixes for macOS.
  - Still more restructuration of the console support.
  - Various bug fixes.

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回覆 284# Okt04175

睇到 Wine 越來越完善, 加上 Vulkan 的支援越來越好, 真係高興。

搵日安番個 Stream 試下先。

另外有時間再試試安 powerdvd, 網上唔覺有人提....

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回覆  Okt04175

睇到 Wine 越來越完善, 加上 Vulkan 的支援越來越好, 真係高興。

搵日安番個 Stream  ...
Kin_2012 發表於 2020-9-8 01:10

Wine由5.0開始一路都進步神速,假如將來出6.0應該唔會令大家失望。

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花好多時間整來整去,但問題永遠都不會完,最後都係一部WIN一部LINUX ...
綜合之之綜合 發表於 2020-9-3 15:09


其實唔少人都係咁,包括本人在內,枱機已 WIN10 轉返 WIN 7,筆電就各有不同 OS,其他都係 ANDROID,換言之 ANDROID 正威脅 WINDOWS 巿場地位,不過 ANDROID TV OS 就剛買 MI STICK 試用覺得差強人意,覺呢個 OS 係 GOOGLE 失敗之作,不及原生 ANDROID 好

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其實唔少人都係咁,包括本人在內,枱機已 WIN10 轉返 WIN 7,筆電就各有不同 OS,其他都係 ANDROID,換言之 AN ...
chue 發表於 2020-9-10 01:27


很令人不解,安卓核心來自Linux,但桌面Linux多年來未能威脅到Windows地位,當然安卓是移動系統而Windows是桌面系統,不能直接比較,只是Linux各distro各自為政,的確百花齊放,可是對一般人說並沒有吸引力,軟體問題令人卻步。要Linux更普及,最重要的是可相容安卓app,安卓亦可推出相容移動系統app的桌面OS。

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唔需要,我日日開三叔筆電睇野聽電台音質令到,都裝左幾隻軟件,係 SNAP,其實我好早已勸隔離果邊唔想日日比 BUG 10 折磨短期固然用 WIN 7,長遠真係要考慮轉另外 OS,覺 LINUX 有個MS 洗腦式印象而卻步?冇問題,你仲可以買生果,或者用你部手機 CAST 上 MON 亦可,假如三叔既話仲可以 DEX 直接出 MON,當然要 HDMI.不能 VGA

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